One kid, about twenty-five games
A-Lotl Games is made by a kid called Emmett. Not a studio, not a company, not a team — one person who decided that playing games was fine but making them was better, and then kept going until there were about twenty-five of them.
Everything on the site is free. There are no ads, nothing costs real money, and you don't need an account to play the games. The A-credits you can earn are pretend money that only works in the A-Store on this site, for things like avatars and skins. That's the whole business model, which is to say there isn't one.
How the games are actually made
Every game here is a single HTML file. That's an unusual way to build things and it's deliberate: the code, the artwork, the sound and the game itself all live in one file, so a game can be opened, changed and put back online in a few minutes. There's no game engine underneath — the 2D games draw straight onto an HTML canvas, and the 3D ones like Bullets at Dusk use a 3D library called Three.js. The sound effects aren't recordings; they're generated by the browser on the spot, which is why they're all beeps.
The online games work by connecting players' browsers directly to each other rather than through a big server. One person creates a room and gets a four-letter code, their device becomes the host, and everyone who types that code in connects straight to it. A room made that way is private — the only way in is a code somebody gave you. The two exceptions are deliberate and easy to spot: Bullets at Dusk is one shared desert that anyone can drop into, and Clubhouse has two public rooms at the top of its list, one of them with voice chat.
None of it worked the first time. Car Driver needed the whole Mount Panorama track traced out corner by corner before it felt like a real circuit. Geometry Bolt needed its jump height and gravity tuned over and over until the timing felt fair instead of cheap. Working out how to keep two players' positions in sync over the internet in Walkabout Tag took a lot longer than making them move in the first place.
Some of them aren't Emmett's
Geometry Bolt and Guinea Pig Run were both made by Emmett's mate Hudson. The Mutant Mobs Minecraft add-on was made by JujuStyle7. Their names are on their own pages too — if someone else made it, it says so.
The Australian ones
A few of the games only really make sense if you grew up here. There's one about riding to school through swooping magpie season, one where you're a bin chicken stealing chips off a picnic, and a game of schoolyard handball with the proper rules, doubles and all. They're collected on the Australian games page.
Playing with your friends
Five of the games are online: Impostor Island, Dungeon Quest, Clubhouse, Walkabout Tag and Bullets at Dusk. Four of them work the same way — someone creates a room, everyone else joins with the code — while Bullets at Dusk has one big desert that everybody shares instead. They work across phones, tablets and laptops at the same time. There's more about each of them on the online games page.
Accounts, data and safety
You can play all the games without logging in. Logging in only does two things: it remembers your name so you don't have to type it into every game, and it keeps your A-credits. Everything you make in a game — your pet, your terrarium jar, your own personal best scores — is saved in your own browser on your own device, not on a server.
Two things do go to a server, and both are worth knowing about. The first is the high-score boards. There's one shared leaderboard behind about ten of the games, and the name you type on the game-over screen is saved with your score and shown to everybody who looks at that game's top ten. It's whatever you type, so type a first name or a nickname — not your full name, and nothing you wouldn't want a stranger to read.
The second is the two parts of the site that need an account before they'll even open: A-lotl Vids and Clubhouse. Both are places where you see and hear other people — videos, comments, chat and live voice — rather than just a game you play, which is exactly why they're behind a login.
Got an idea?
There's a suggestion form on the home page — a fair few of the games on this site started as somebody's idea on that form. Or just go and play something: all the games are here, and none of them need downloading.
A-Lotl Games is made by Emmett. Last updated August 2026.