Online Games to Play With Your Friends

Create a room, share the code, everyone's in. Nothing to download.

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How the rooms work

Four of these five games work the same way, so once you've done it once you've done it for all of them. One person opens the game and presses Create room. They get a four-letter code. Everyone else opens the same game on their own phone, tablet or laptop, types that code into the join box, and you're all in the same game together. The fifth, Bullets at Dusk, works differently — there's one big desert that everybody shares, so there's no code to hand out.

A room you make with a code is private: nobody can wander into it, because the only way in is a code somebody gave you. Two places on this site aren't private, and it's worth knowing which. The desert in Bullets at Dusk is one shared world that anyone on the site can drop into, and Clubhouse has two public rooms pinned at the top of its list — one of them with voice chat — which are open to anybody. Everywhere else, you need the code.

Devices mix freely: someone on an iPad and someone on a school laptop can be in the same room. And because your browsers talk to each other directly, there's nothing to install and no server to sign up to.

One thing worth knowing: some school and office wifi blocks the kind of connection these games use. There's a relay set up to get around most of that, but if a room won't connect, try again on home wifi or a phone's data.

Impostor Island — work out who the liar is

Impostor Island is the social deduction one. Most players are crew with tasks to complete; one or more are secretly the impostor, picking people off. Report a body or hit the emergency button and everyone freezes into a meeting with a 45-second timer and voice chat turned on — so you're actually arguing out loud before you vote someone off. You need at least three players before it will start, and it's much better with a big group. Play Impostor Island →

Dungeon Quest — a dungeon crawl for up to ten

Dungeon Quest is co-op: nobody's against anybody. Pick warrior, mage, rogue or cleric — they genuinely play differently — and explore a dungeon together. Walking into a monster starts a turn-based battle, and if your mates are standing nearby they get pulled into the same fight, so four of you can gang up on one goblin. There's a dragon with 340 health somewhere down there. Play Dungeon Quest →

Clubhouse — voice chat and a shared whiteboard

Clubhouse isn't really a game, it's a room to hang out in. Walk your character around, talk to everyone with voice chat, type in the chat bar, and open a whiteboard that everyone in the room draws on at the same time. Good for when you just want to be online with your friends and mess about. Open the Clubhouse →

Walkabout Tag — actual tag, online

Walkabout Tag is the simplest one here and the easiest to start. Everyone runs around the same park; whoever is IT glows; touch someone to pass it on. No tag-backs for a second and a half, so you have to go and chase somebody new. Takes about ten seconds to explain to anyone. Play Walkabout Tag →

Bullets at Dusk — 3D first-person in the desert

Bullets at Dusk is the only one with no room codes — there's a single public desert everyone joins, and the first person in hosts it. You start with a pistol and nothing else, so you're never defenceless — everything better is out in the chests and the buildings. You can carry five guns at a time and switch with the number keys. Get eliminated and you respawn, so nobody sits out. Play Bullets at Dusk →

If nobody else is around

Plenty of the games here work fine on your own — try Brick Blast, Geometry Bolt or the Australian games. Or read how all of this gets made, which is by one kid, in single HTML files.

Made by Emmett. Last updated August 2026.

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